Bug #1855
Pulseaudio seems to be a bad combination for games
0%
Description
Many games that I now launch is either mute or has low volume. The volume lowers itself when I launch Wesnoth for instance and having Rhythmbox playing music in the background causes that music to automatically lower in volume by ~80% during the time that Wesnoth stays opened.
Doing a "pkill -9 wesnoth" immediately restores the volume level again.
I run JACK with a Pulseaudio bridge via Cadence.
History
Updated by bill-auger almost 6 years ago
- Status changed from open to info needed
i tried all of the programs you mentioned on IRC today - bombermanclone and teeworld both work perfectly for me with sound - the kobo program appears and has sound but segfaults - i opened an issue for that one
i also tried wesnoth and a new game puzzlemoppet and those also had sound and no problems
at the time, i had both JACK and pulseaudio running bridged to JACK just as you described - i do not have any of the problems you mentioned today
this issue is too vague as it is - there is not enough information here to consider this a definite bug
when was the last time you pacman -Syu ?
have you tried these games while running from a parabola LiveISO ?
have you tried turning JACK and/or pulseaudio OFF ? - you probably do not needed either of those for games
$ pulseaudio --kill
Updated by ani almost 6 years ago
The last time I ran "pacman -Syu" was yesterday.
I uninstalled pulseaudio and logged out + logged in. I started Rhythmbox and put a song on, sounds fine. I then started Wesnoth and yet again - no sound in Wesnoth.
I have not tried rebooting the computer with a LiveISO. I do not have one.
Updated by ani almost 6 years ago
I am not sure what's going on here. I just now opened the XFCE audio mixer and checked what volume level Wesnoth was at - it was 30%. I raised it to near 100% and now I can hear the sounds in the game. Either way, I need to check with the other games as well now.
Updated by ani almost 6 years ago
Kobodeluxe seems to emit audio but crashes after two or three seconds after running it.
Updated by ani almost 6 years ago
Naev emits audio. All of these games by the way do not freeze as I now exit them from within the game itself.
Updated by ani almost 6 years ago
Teeworlds emits audio now too. The game does not lock up by exiting it from within.
Updated by bill-auger almost 6 years ago
- Status changed from info needed to not-a-bug
- Subject changed from JACK + Cadence + Pulseaudio seems to be a bad combination for games to Pulseaudio seems to be a bad combination for games